BSP Importer
The BSP import function is there to provide a template to model map objects against.
In the future I'd like to turn it into a full-blown import that can be used to render levelshots/promotional shots out of Maya. This will take a lot of work, however, so maybe later.
Things to Add or Fix
- Lower Maya's workload:
- Remove redundant edges (each MST_PLANAR should generate a single face).
- Make MST_TRIANGLE_SOUP generated edges smooth.
- Weld vertices.
- Make the result usable as render data:
- Bring in texture UVs.
- Bring in lightmap UVs.
- Bring in vertex colors.
- Auto-generate Maya shading networks for the map shaders.
- Pull in lights for map lights and generate area lights for glowing surfaces.
