/* =========================================================================== maya2q3 - export .md3 files from maya Copyright (C) 2005 HermitWorks Entertainment Corporation This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. =========================================================================== */ #ifndef inc__bsp_local_h_ #define inc__bsp_local_h_ namespace bsp { typedef const char *const Literal; Literal EkClassName = "classname"; Literal EkMessage = "message"; Literal EkDeluxeMapping = "deluxemapping"; Literal EkLightGridSize = "gridsize"; Literal EkOrigin = "origin"; Literal EkAngle = "angle"; Literal EkLight = "light"; Literal EkColor = "_color"; Literal EcWorldSpawn = "worldspawn"; Literal EcLight = "light"; const int BdSourceVertexId = 100; Literal BdSourceVertexAttr = "sourceVertexIndex"; Literal McTexCoordSet = "map1"; Literal McLmapCoordSet = "LightmapCoords"; Literal McVertexLightSet = "VertexLight"; }; #endif