/****************************************************************************** libx42.net - skinned vertex animation library (.NET API) Copyright (C) 2007 HermitWorks Entertainment Corporation This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor Boston, MA 02110-1301, USA. ******************************************************************************/ #include "Stdafx.h" #include "Group.h" #include "Model.h" #include "Influence.h" #include "IndexCollection.h" #include "VertexData.h" #include "UtilTypes.h" using namespace System; using namespace System::Collections::Generic; using namespace System::IO; namespace Libx42 { Group::Group( Model ^owner, int index ) : owner( owner ), index( index ) { infs = gcnew InfluenceCollection( owner, this ); indices = gcnew IndexCollection( owner, this ); verts = gcnew VertexData( this ); } const x42group_t& Group::RawGroup::get( void ) { return owner->m->groups[index]; } String^ Group::MaterialName::get( void ) { return owner->GetModelString( RawGroup.material ); } String^ Group::SurfaceName::get( void ) { return owner->GetModelString( RawGroup.surfaceName ); } int Group::PrimitiveCount::get( void ) { return Helpers::ElementCountToPrimitiveCount( PrimitiveType, ElementCount ); } GroupCollection::GroupCollection( Model ^owner, int minGroup, int maxGroup ) : ModelItemCollection< Group^ >( owner ) { if( !owner->Groups ) { items = gcnew array< Group^ >( maxGroup - minGroup ); for( int i = minGroup; i < maxGroup; i++ ) items[i - minGroup] = gcnew Group( owner, (uint)i ); } else { items = gcnew array< Group^ >( maxGroup - minGroup ); for( int i = minGroup; i < maxGroup; i++ ) items[i - minGroup] = owner->Groups[i]; } } };