/****************************************************************************** libx42.net - skinned vertex animation library (.NET API) Copyright (C) 2007 HermitWorks Entertainment Corporation This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor Boston, MA 02110-1301, USA. ******************************************************************************/ #include "Stdafx.h" #include "AnimationGroup.h" #include "Model.h" #include "Bone.h" #include "UtilTypes.h" using namespace System; using namespace System::Collections::Generic; using namespace System::IO; namespace Libx42 { AnimationGroup::AnimationGroup( Model ^owner, int index ) : owner( owner ), index( index ) { bones = gcnew BoneCollection( this ); } const x42animGroup_t& AnimationGroup::RawAnimGroup::get( void ) { return owner->m->animGroups[index]; } String^ AnimationGroup::Name::get( void ) { return owner->GetModelString( RawAnimGroup.name ); } AnimationGroupCollection::AnimationGroupCollection( Model ^owner ) : ModelItemCollection( owner ) { items = gcnew array< AnimationGroup^ >( owner->m->header.numAnimGroups ); for( int i = 0; i < items->Length; i++ ) items[i] = gcnew AnimationGroup( owner, i ); } }