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maya2q3.sln
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Date
Author
Log Message
(edit)
@649
[649]
09/26/08 19:14:58
phill
o Cleaned up a bit of code. o Reverted project files to VC2005.
(edit)
@642
[642]
09/26/08 12:08:38
steve
Lemon parser support
(edit)
@533
[533]
03/05/08 14:15:20
phill
--
(edit)
@179
[179]
01/17/07 15:03:20
pdjonov
o Organizing project folders.
(edit)
@165
[165]
05/22/06 04:49:25
pdjonov
o Some x42 format changes.
(edit)
@164
[164]
05/18/06 15:36:14
pdjonov
o A new build with the new x42 format.
(edit)
@135
[135]
03/28/06 14:58:42
pdjonov
o Cleaned up folder structure. o Fixed a physfx bug that was sometimes …
(edit)
@88
[88]
01/11/06 15:30:51
pdjonov
o Fixed solution configurations for Maya 6 build. o Fixed Maya 6 build. o …
(edit)
@75
[75]
01/05/06 20:13:10
pdjonov
o Included glew recompile. o Much fixing of the Q3Shader material.
(edit)
@71
[71]
01/04/06 22:53:36
pdjonov
o Much maya2q3 work. Much. Truly.
(edit)
@50
[50]
11/22/05 20:42:21
pdjonov
o Made exporter run faster. o Fixed improper handling of normals.
(edit)
@43
[43]
11/02/05 12:22:19
pdjonov
o Fixed DAG navigation error. o Removed stale code. o Updated exporter. o …
(edit)
@30
[30]
10/31/05 12:49:23
pdjonov
o Setting up for GPL release of the code. o Set up output directories for …
(add)
@5
[5]
09/01/05 19:18:42
pdjonov
o Project for Maya exporters. o Started MD3 exporter. o Exposed to Maya. o …
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