root/trunk/maya2q3


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Rev Chgset Date Author Log Message
(edit) @653 [653] 09/30/08 17:55:48 steve * shader parser stuff
(edit) @649 [649] 09/26/08 19:14:58 phill o Cleaned up a bit of code. o Reverted project files to VC2005.
(edit) @645 [645] 09/26/08 17:02:43 steve lemon stuff
(edit) @644 [644] 09/26/08 13:51:08 steve updated lemon file
(edit) @642 [642] 09/26/08 12:08:38 steve Lemon parser support
(edit) @640 [640] 09/25/08 15:21:49 steve add dds to search path for importing bsps
(edit) @588 [588] 07/03/08 12:57:47 scott roll back my changes here too
(edit) @584 [584] 07/03/08 12:46:33 scott linux siiiiede
(edit) @572 [572] 05/06/08 14:23:49 phill o maya2q3 plugin updates.
(edit) @569 [569] 04/29/08 12:07:06 phill o Fixed rounding bug in BSP importer. o Rebuilt everything.
(edit) @562 [562] 04/17/08 14:40:53 phill o Light grid import - this time for real.
(edit) @561 [561] 04/17/08 12:00:20 phill o Light grid import (I hope this is good enough).
(edit) @551 [551] 03/28/08 15:38:30 phill o Now with super case-insensitive-cow powers!
(edit) @550 [550] 03/27/08 18:58:24 phill o Color dump stuff.
(edit) @549 [549] 03/26/08 12:14:42 phill o Color dumping madness.
(edit) @548 [548] 03/25/08 17:52:58 phill o Source vertex blind data hell.
(edit) @547 [547] 03/25/08 04:24:06 phill o Texture import madness. Ish.
(edit) @546 [546] 03/13/08 18:30:26 phill o Importing lights.
(edit) @544 [544] 03/06/08 21:24:15 phill o UVs should no longer be upside down.
(edit) @543 [543] 03/06/08 19:29:25 phill o Now with shader grouping magic!
(edit) @542 [542] 03/06/08 15:53:31 phill o Fixed bug that was eating _lmap_0 suffix.
(edit) @541 [541] 03/06/08 15:15:53 phill o Emit one mesh per shader/lmap pair.
(edit) @540 [540] 03/06/08 05:59:35 phill o Now imports texture coordinates. o Now imports lightmap texture …
(edit) @535 [535] 03/05/08 15:32:26 phill o Can now import patches.
(edit) @534 [534] 03/05/08 14:17:01 phill o Maya 8.5 map importer.
(edit) @533 [533] 03/05/08 14:15:20 phill --
(edit) @527 [527] 02/29/08 11:45:29 phill o Rebuilt maya2q3.
(edit) @495 [495] 01/09/08 16:48:06 phill o Removed old x42 stuff from maya2q3. o New build of maya2q3. o New build …
(edit) @368 [368] 08/22/07 11:59:35 phill o TSVN can stop annoying me with the minimum log size requirement now, …
(edit) @260 [260] 03/23/07 15:45:45 pdjonov o Disabled old x42 exporter. o Fixed some compile warnings.
(edit) @226 [226] 03/15/07 15:11:20 pdjonov o Ported more code from maya2q3.
(edit) @222 [222] 03/14/07 20:23:16 pdjonov o Porting a bunch of the old x42 code over.
(edit) @182 [182] 01/23/07 12:26:57 pdjonov o Cleaned up even more code.
(edit) @181 [181] 01/23/07 11:59:17 pdjonov o Organizing the project a bit.
(edit) @179 [179] 01/17/07 15:03:20 pdjonov o Organizing project folders.
(edit) @177 [177] 12/22/06 15:50:29 pdjonov o Fixed up DEBUG build options. o Some comments.
(edit) @176 [176] 11/28/06 11:21:33 pdjonov o Fixed BSP import bug.
(edit) @175 [175] 11/08/06 12:38:37 pdjonov o Built with new settings.
(edit) @174 [174] 11/02/06 19:19:44 pdjonov o Better export status printout. o Cleaned some code.
(edit) @173 [173] 10/13/06 15:06:01 pdjonov o New export commands to remove small weights and limit the total number …
(edit) @172 [172] 10/12/06 18:21:05 pdjonov o Exporter updates.
(edit) @171 [171] 07/10/06 17:36:52 pdjonov o Added missing call to OptimizeMeshes?.
(edit) @170 [170] 07/10/06 17:29:48 pdjonov o Some maya2q3 code.
(edit) @169 [169] 06/16/06 01:29:01 pdjonov o BSP importer.
(edit) @168 [168] 06/14/06 02:03:49 pdjonov o Started working on BSP importer.
(edit) @167 [167] 06/13/06 20:07:11 pdjonov o Filtered shader list for Q3Shader.
(edit) @166 [166] 06/13/06 14:31:46 pdjonov o Tweaked animation track cleanup code.
(edit) @165 [165] 05/22/06 04:49:25 pdjonov o Some x42 format changes.
(edit) @164 [164] 05/18/06 15:36:14 pdjonov o A new build with the new x42 format.
(edit) @163 [163] 05/18/06 01:56:18 pdjonov o Fixed tangents and bitangents in x42 exporter. o More playing with a new …
(edit) @162 [162] 05/17/06 18:33:48 pdjonov o Moving to new x42 format…
(edit) @161 [161] 04/20/06 00:35:21 pdjonov o Fixed HORRIBLE error.
(edit) @160 [160] 04/19/06 22:18:45 pdjonov o Horrible hack to temporarily patch up floating of feet.
(edit) @159 [159] 04/13/06 15:06:19 pdjonov o Fixed a bug that caused the exporter to sometimes create infinitely …
(edit) @158 [158] 04/12/06 16:55:35 pdjonov o Updated version number.
(edit) @157 [157] 04/12/06 16:52:50 pdjonov o Minor fixing in the code.
(edit) @156 [156] 04/12/06 16:13:35 scott fixup the makefile for the latest version, update the linux plugin binary
(edit) @155 [155] 04/12/06 16:09:10 pdjonov o Implemented animation track cleanup.
(edit) @154 [154] 04/07/06 18:48:18 pdjonov o Got rid of troublesome vecN classes (conversion hell under GCC).
(edit) @153 [153] 04/07/06 18:16:38 scott updated for linux building. md3.cpp needs some love still so its not all …
(edit) @152 [152] 04/07/06 16:32:58 pdjonov o Got rid of redundant line of code.
(edit) @151 [151] 04/07/06 16:31:56 pdjonov o Took out/renamed some operators to remove chance of VC vs GCC conversion …
(edit) @150 [150] 04/07/06 14:54:41 pdjonov o Added GCC love to a Linux header.
(edit) @149 [149] 04/07/06 02:04:19 pdjonov o Fixed a pile of small errors that were blowing up the x42 culling info.
(edit) @148 [148] 04/06/06 18:45:38 pdjonov o Fixed MDGContext evaluation issues. o Deleted a pile of useless stuff.
(edit) @145 [145] 04/05/06 17:28:43 pdjonov o New exporter release.
(edit) @144 [144] 04/04/06 18:53:04 pdjonov o Off-screen culling on x42 models.
(edit) @143 [143] 04/04/06 17:36:32 pdjonov o Got characters folder set up for MoA soldier. o Got propper comments in …
(edit) @142 [142] 04/04/06 11:56:58 pdjonov o Updated merc boss model. o Touched up map.
(edit) @141 [141] 04/03/06 18:18:09 pdjonov o Ripped out for tag_ type tag object names. Now using the treat_as_tag …
(edit) @140 [140] 03/31/06 17:07:11 pdjonov o x42 is up to speed with regard to rigid objects and tags and can now …
(edit) @139 [139] 03/30/06 16:49:14 pdjonov o Rewrote maya2q3's tag fetching code to be more good. o Fixed a tag …
(edit) @138 [138] 03/29/06 19:10:22 pdjonov o Working on menu portals (of doom).
(edit) @137 [137] 03/29/06 02:57:56 pdjonov o Fixed things I hate about the x42 format. o Got skins working on x42 …
(edit) @136 [136] 03/28/06 18:07:15 pdjonov o Fixed client-server floating character thing. o Added missing maya2q3 …
(edit) @135 [135] 03/28/06 14:58:42 pdjonov o Cleaned up folder structure. o Fixed a physfx bug that was sometimes …
(edit) @134 [134] 03/16/06 17:52:02 pdjonov o maya2q3: an update.
(edit) @133 [133] 03/16/06 15:32:52 pdjonov o maya2q3 Win32 binary.
(edit) @132 [132] 03/16/06 02:08:28 pdjonov o Setting up for animGroup goodness. o Exporter now has a working bone …
(edit) @131 [131] 03/16/06 00:35:07 pdjonov o x42 models now face the right way.
(edit) @130 [130] 03/15/06 22:34:47 pdjonov o Yay x42 goodness.
(edit) @129 [129] 03/14/06 22:11:47 pdjonov o Exporter stuff and crap yay balls!
(edit) @128 [128] 03/14/06 03:51:28 pdjonov o Minor revision of the x42 file format. o Update to Eek! to get the new …
(edit) @127 [127] 03/12/06 04:53:06 pdjonov o Exporter goodness.
(edit) @126 [126] 03/10/06 18:41:59 pdjonov o Exporter configuration of doom.
(edit) @125 [125] 03/09/06 19:25:51 pdjonov o x42 stuff. Of doom. And hats.
(edit) @124 [124] 03/07/06 19:35:18 pdjonov o Working on fixing the exporter's tag support.
(edit) @123 [123] 03/02/06 17:35:53 pdjonov o Exporter goodness. First working.
(edit) @122 [122] 03/02/06 11:28:21 pdjonov o First revision group splitting.
(edit) @121 [121] 03/02/06 07:33:50 pdjonov o Fixed skipped geometry bug in x42 exporter. o Fixed material name bug in …
(edit) @120 [120] 03/01/06 10:51:13 pdjonov o Fixed matrix hate. o Got the x42 preview to show the influence …
(edit) @119 [119] 03/01/06 03:20:26 pdjonov o Nothing terribly useful.
(edit) @118 [118] 02/28/06 18:16:50 pdjonov o Exporter/x42 preview work.
(edit) @117 [117] 02/28/06 01:53:39 pdjonov o Set up for skinning in Eek! o Handling joint orientation properly …
(edit) @116 [116] 02/27/06 22:36:07 pdjonov o Fixed *the* error.
(edit) @115 [115] 02/27/06 20:44:39 pdjonov o Tiny fix of stupid error in exporter.
(edit) @114 [114] 02/27/06 20:40:20 pdjonov o x42 exporter and preview goodness.
(edit) @113 [113] 02/27/06 04:02:40 pdjonov o x42 fix. Was forgetting the influences section. o Started working on …
(edit) @112 [112] 02/27/06 03:40:55 pdjonov o x42: first non-crashing. But does it actually work?
(edit) @111 [111] 02/24/06 22:31:31 pdjonov o Piles of x42 stuff.
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