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Rev Chgset Date Author Log Message
(edit) @653 [653] 09/30/08 17:55:48 steve * shader parser stuff
(edit) @652 [652] 09/30/08 13:57:33 scott shader2shader done?
(edit) @649 [649] 09/26/08 19:14:58 phill o Cleaned up a bit of code. o Reverted project files to VC2005.
(edit) @648 [648] 09/26/08 19:05:48 steve * lemon
(edit) @646 [646] 09/26/08 17:04:25 scott more parsing
(edit) @645 [645] 09/26/08 17:02:43 steve lemon stuff
(edit) @644 [644] 09/26/08 13:51:08 steve updated lemon file
(edit) @643 [643] 09/26/08 12:56:17 scott latest parser stuff
(edit) @642 [642] 09/26/08 12:08:38 steve Lemon parser support
(edit) @641 [641] 09/26/08 10:50:29 scott initial shader_parser stuff
(edit) @640 [640] 09/25/08 15:21:49 steve add dds to search path for importing bsps
(edit) @614 [614] 08/08/08 14:10:25 phill o Fixed frame range clamp bug.
(edit) @613 [613] 08/08/08 13:42:52 phill o Fixed crash bug with high-valued base frames.
(edit) @612 [612] 08/07/08 10:59:19 phill o Some export config fixes. o New builds.
(edit) @611 [611] 07/25/08 00:05:29 phill o Should no longer crash on skeleton-only models.
(edit) @608 [608] 07/18/08 01:13:24 phill o Yet another fresh build.
(edit) @607 [607] 07/18/08 01:11:05 phill o A new build with stuff and such.
(edit) @603 [603] 07/15/08 16:08:15 phill o Fixed camera scaling bug (caused lighting to mess up).
(edit) @602 [602] 07/15/08 15:40:32 phill o Fixed z-clipping issues. o Added local directory search.
(edit) @601 [601] 07/09/08 11:29:09 phill o Fixed FOV thing.
(edit) @600 [600] 07/04/08 16:04:38 phill o Fixed camera lockout on model refresh. o Fixed texture loading bug.
(edit) @599 [599] 07/04/08 15:10:36 phill o Use material name, not surface name.
(edit) @598 [598] 07/04/08 15:07:48 phill o Texture search options for shaded view.
(edit) @596 [596] 07/04/08 14:24:44 phill o Fixes to make it easier to export camera objects as tags.
(edit) @595 [595] 07/03/08 18:41:49 phill o Tiny little UI bug fix.
(edit) @594 [594] 07/03/08 18:39:10 phill o Added camera-follows-tag feature.
(edit) @592 [592] 07/03/08 16:14:07 phill o Tidied code up a little bit. o New build including bug fix.
(edit) @591 [591] 07/03/08 15:56:10 phill o Named tag.
(edit) @590 [590] 07/03/08 15:55:29 phill o Fixed a subtle little model-saving bug that would sometimes eat scale …
(edit) @589 [589] 07/03/08 12:58:35 phill o Yet another recompile.
(edit) @588 [588] 07/03/08 12:57:47 scott roll back my changes here too
(edit) @587 [587] 07/03/08 12:54:40 scott unmerge my changes back out
(edit) @586 [586] 07/03/08 12:46:53 scott add makefiles
(edit) @585 [585] 07/03/08 12:46:50 phill o Removed EPIC COLLADA FAIL from tag file. o Yet another test scene.
(edit) @584 [584] 07/03/08 12:46:33 scott linux siiiiede
(edit) @583 [583] 07/03/08 12:40:00 phill o Got rid of possible init-time hatred.
(edit) @582 [582] 07/03/08 12:29:44 phill o LOVE ME GCC! LOVE MEE!
(edit) @581 [581] 07/03/08 11:59:31 phill o Incremented version number. o Rebuilt all targets.
(edit) @580 [580] 07/03/08 11:34:00 phill o x42Info project is no longer a nop. o Any shader node may now specify …
(edit) @579 [579] 07/02/08 12:33:59 phill o Yet another GCCism.
(edit) @578 [578] 07/02/08 12:31:31 phill o More GCCisms.
(edit) @577 [577] 07/02/08 12:25:20 phill o GCC hate fixed?
(edit) @576 [576] 07/02/08 12:10:16 phill o All of them this time?!
(edit) @575 [575] 07/02/08 12:08:24 phill o OOPS!
(edit) @574 [574] 07/02/08 11:58:00 phill o Now will GCC love me?
(edit) @573 [573] 05/06/08 14:39:20 phill o Rebuilt. x42 exporter.
(edit) @572 [572] 05/06/08 14:23:49 phill o maya2q3 plugin updates.
(edit) @571 [571] 05/06/08 12:49:56 phill o Added template tag object. o Fixed exporter crash.
(edit) @570 [570] 04/29/08 16:22:01 phill o Added icon for models.
(edit) @569 [569] 04/29/08 12:07:06 phill o Fixed rounding bug in BSP importer. o Rebuilt everything.
(edit) @562 [562] 04/17/08 14:40:53 phill o Light grid import - this time for real.
(edit) @561 [561] 04/17/08 12:00:20 phill o Light grid import (I hope this is good enough).
(edit) @553 [553] 03/28/08 15:44:16 phill o Whoops.
(edit) @552 [552] 03/28/08 15:41:44 phill o Moving update script to target Maya 8.5.
(edit) @551 [551] 03/28/08 15:38:30 phill o Now with super case-insensitive-cow powers!
(edit) @550 [550] 03/27/08 18:58:24 phill o Color dump stuff.
(edit) @549 [549] 03/26/08 12:14:42 phill o Color dumping madness.
(edit) @548 [548] 03/25/08 17:52:58 phill o Source vertex blind data hell.
(edit) @547 [547] 03/25/08 04:24:06 phill o Texture import madness. Ish.
(edit) @546 [546] 03/13/08 18:30:26 phill o Importing lights.
(edit) @544 [544] 03/06/08 21:24:15 phill o UVs should no longer be upside down.
(edit) @543 [543] 03/06/08 19:29:25 phill o Now with shader grouping magic!
(edit) @542 [542] 03/06/08 15:53:31 phill o Fixed bug that was eating _lmap_0 suffix.
(edit) @541 [541] 03/06/08 15:15:53 phill o Emit one mesh per shader/lmap pair.
(edit) @540 [540] 03/06/08 05:59:35 phill o Now imports texture coordinates. o Now imports lightmap texture …
(edit) @535 [535] 03/05/08 15:32:26 phill o Can now import patches.
(edit) @534 [534] 03/05/08 14:17:01 phill o Maya 8.5 map importer.
(edit) @533 [533] 03/05/08 14:15:20 phill --
(edit) @527 [527] 02/29/08 11:45:29 phill o Rebuilt maya2q3.
(edit) @525 [525] 02/27/08 16:32:47 phill o Maya 8.5 32-bit target.
(edit) @496 [496] 01/16/08 11:38:13 phill o Firing up an info tool.
(edit) @495 [495] 01/09/08 16:48:06 phill o Removed old x42 stuff from maya2q3. o New build of maya2q3. o New build …
(edit) @494 [494] 01/07/08 10:05:06 phill o Wish VS.NET would go ahead and make its mind up about this file…
(edit) @493 [493] 01/04/08 17:50:16 phill o Fixed normal map mipmapping.
(edit) @492 [492] 12/10/07 12:34:21 phill o Bringing bump depth setting into line with game.
(edit) @491 [491] 12/06/07 18:29:33 phill o New build of the preview tool.
(edit) @490 [490] 12/06/07 18:06:58 phill o Normal, tangent, binormal viewing power. o Fixed bump mapped shading. I …
(edit) @489 [489] 12/06/07 16:10:12 phill o Fixed data offset issue. o Fixed texture loading error.
(edit) @488 [488] 12/06/07 11:36:21 phill o Viewer WIP stuff.
(edit) @487 [487] 11/29/07 18:37:22 phill o Fixed lighting equations in shaded view.
(edit) @486 [486] 11/28/07 16:24:16 phill o Tweaked back light. o Made options a bit saner. o Fixed specular …
(edit) @485 [485] 11/28/07 14:50:36 phill o More lighting options.
(edit) @484 [484] 11/27/07 18:47:18 phill o Can now load and play embedded animations or those from a ST style …
(edit) @483 [483] 11/27/07 16:26:11 phill o Fixed time control issues.
(edit) @482 [482] 11/27/07 15:27:16 phill o New binaries.
(edit) @481 [481] 11/27/07 15:16:58 phill o Working on getting animations into the model tool.
(edit) @480 [480] 11/27/07 14:39:04 phill o Exposed built-in animations.
(edit) @479 [479] 11/27/07 12:58:02 phill o Shaded view light color control. o A decent time control.
(edit) @478 [478] 11/26/07 18:03:07 phill o Shaded view no longer broken for models without tangents.
(edit) @477 [477] 11/26/07 15:41:29 phill o New release build, now with shaded preview mode.
(edit) @476 [476] 11/26/07 12:52:48 phill o Exposed raw animation data. o Minor data browser formatting updates.
(edit) @475 [475] 11/23/07 18:12:02 phill o Restored specular to shaded preview.
(edit) @474 [474] 11/23/07 18:10:32 phill o Fixed a bug in DataStream?. o Got shaded preview off the ground.
(edit) @473 [473] 11/22/07 16:20:52 phill o Default textures.
(edit) @472 [472] 11/20/07 02:06:08 phill o Working on the viewer to get it displaying shaded previews.
(edit) @471 [471] 11/14/07 17:54:32 phill o Fixed retarded buffer overflow.
(edit) @470 [470] 11/08/07 18:06:10 phill o Exciting things - WIP.
(edit) @469 [469] 11/08/07 12:38:21 phill o Rewrote loader code - should now be able to load byte-swapped model …
(edit) @468 [468] 11/02/07 17:10:29 phill o Slight revision of X42_VER_V5, frame numbers no longer necessarily …
(edit) @467 [467] 11/01/07 16:42:05 phill o Fixed some model viewer bugs.
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