Changeset 599
- Timestamp:
- 07/04/08 15:10:36 (5 months ago)
- Files:
-
- trunk/bin/win32/release (.net)/bin/x42view.net.exe (modified) (previous)
- trunk/bin/win32/release (.net)/bin/x42view.net.pdb (modified) (previous)
- trunk/x42view.net/Gui/ModelWindow.Preview.Shaded.cs (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/x42view.net/Gui/ModelWindow.Preview.Shaded.cs
r598 r599 308 308 foreach( Libx42.Group g in m.Groups ) 309 309 { 310 if( shaders.ContainsKey( g. SurfaceName ) )310 if( shaders.ContainsKey( g.MaterialName ) ) 311 311 continue; 312 312 313 SurfaceShader shader = LoadSurfaceShader( g. SurfaceName );313 SurfaceShader shader = LoadSurfaceShader( g.MaterialName ); 314 314 315 315 if( shader != null ) 316 shaders.Add( g. SurfaceName, shader );316 shaders.Add( g.MaterialName, shader ); 317 317 } 318 318 … … 417 417 Libx42.Group g = ctx.Group; 418 418 419 SurfaceShader shader = shaders[g. SurfaceName];419 SurfaceShader shader = shaders[g.MaterialName]; 420 420 421 421 if( shader == null )
