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Timestamp:
12/06/07 18:06:58 (1 year ago)
Author:
phill
Message:

o Normal, tangent, binormal viewing power.
o Fixed bump mapped shading. I hope.

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  • trunk/x42view.net/Gui/ModelWindow.Preview.cs

    r485 r490  
    3434        partial class ModelWindow 
    3535        { 
    36                 private VertexBuffer topoVb
     36                private VertexBuffer topoVb, topoNTBVb
    3737                private VertexBuffer colorsVb; 
    3838 
     
    230230 
    231231                        Helpers.DisposeAndClear( ref topoVb ); 
     232                        Helpers.DisposeAndClear( ref topoNTBVb ); 
    232233                        Helpers.DisposeAndClear( ref topoIb ); 
    233234                        Helpers.DisposeAndClear( ref utilBox );